BookTube: Pokemon Go Book Tag

Judging by my Pokemon addiction, it was only a matter of time until I found a book tag to go along with it!  I have to say that my interest has been tapering off a bit lately because I’ve caught *most* of what’s out there and I get bored seeing the same things over and over again.  I think my interest will be renewed when the game is updated with trading or the addition of my Sylveon<3 But as you’ll see in my video, I’m pretty excited about my Gengar!  Thanks again to Aentee of Read at Midnight for creating such a wonderful tag and amazing graphics to go along with it!

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Kristin

TeamSilverSpace Channel Announcement! (GameTube?)

Anyone who knows Andrew and I knows that books are my thing and video games are his thing.  He’s been wanting to start a video game channel on YouTube for quite some time now but everything got a bit sidetracked since we were crazy busy planning our wedding.  I had gotten Andrew the game capture equipment he needed for Christmas last year so that just shows you how long this has been in the works!  I’m so excited to be part of Andrew’s channel and it’s really fun to be able to collaborate with him on something that I know he loves.

I definitely consider myself more of a casual gamer. I love the old games from my childhood (which is why we’re starting with Donkey Kong Country 2: Diddy’s Quest as our first Let’s Play series), Pokemon (in all of its iterations) and anything I can play on my 3DS.  I’m definitely going to be going out of my comfort zone as we continue on with new games because my gaming skills seem to have peaked during the N64 days.  I’m horrible at first person shooters and other games that require me to control where I’m looking and walking simultaneously.  I feel like people are going to watch our channel and think I’m great at gaming and then the second we debut a newer game, everyone will see just how awful I really am lol!  Either way, it’s fun to spend some quality time with Andrew and record our conversations.  I’ve always wanted to make more time to play video games so I’m excited that we now have a reason to do so!

I’m glad we waited to start the channel too because Andrew worked really hard on all of the channel art and it completely paid off. I’m heed over heels in love with his design! He made me into a magical girl Pokemon trainer<3  And he animated the opening sequence.  Andrew’s brother and my brother-in-law Joe also created the music for us! (Fun fact: Joe did the credits music in my YouTube videos too!)

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Anyway, here are the first few episodes of our Let’s Plays! I hope you enjoy and if there are any games you want us to play, let us know in the comments and we’ll keep a running list for future episodes!

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Kristin

BookTube: News + GIVEAWAY!

Today I’m sharing a general news video about things I’m excited for and I’m also teaming up with Disney books to give away a copy of Serafina and the Black Cloak and Serafina and the Twisted Staff to one lucky reader! Some of the things I touch upon are the Mistborn board game Kickstarter, Neil Gaiman’s new book, the upcoming Beauty and the Beast film, Pokemon GO and Fantastic Beasts and Where to Find Them!

 a Rafflecopter giveaway

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Wish List Worthy: Kirby Amiibos

Since Nintendo debuted it’s very first offerings in their Amiibo line, Andrew and I have been avid collectors of just about every single figure.  This was especially eye opening while moving but we now have the cutest decor for our gaming area.  At the latest Nintendo Direct, a new line of Kirby Amiibos were announced and you can bet we’ll be all over getting them on release day.  We already have Kirby, King Dedede and Meta Knight in our collection BUT the new Kirby is sitting on a star so good job Nintendo, you’ve tricked me into buying another one.  Kirby and Waddle Dee are the two that we’re set on acquiring.  I really love the packaging for this collection!  They’ll be compatible with Kirby: Planet Robobot which is coming to 3DS on June 10th.  Are you planning on picking any up / what’s your current Amiibo status?

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Tea & Games Chat: Luigi’s Mansion

One of my goals for the Fall season was to beat Luigi’s Mansion: Dark Moon for Nintendo 3DS and I’m so happy to say that I was able to check it off my to do list!  I started playing it last year but I suppose I got distracted by other books and tv shows so I let it fall to the wayside.  I really want to beat all of the games I have (there’s no reason I should be buying them without actually playing them) so I feel like this was a great start!

Overall, I enjoyed playing the game although if you ask Andrew LINK who saw / heard me playing, he might say otherwise.  I get really competitive when I play games and to be honest, my personal enjoyment comes more from winning than it does from learning about the story of the game.  I’m not sure if anyone else is the same way?  There were many times during Luigi’s Mansion that I was tempted to throw my pearlized pink 3DS across the room and cross my arms and sulk.  I’m kind of a child about games.  I thought it would be fun to recap the 5 most frustrating moments I faced while playing.

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In Luigi’s Mansion: Dark Moon, Mario is nowhere to be found so it’s up to Luigi to recover pieces of the shattered Dark Moon to give to Professor E. Gadd so he can help get the ghosts in Evershade Valley under control.  As Luigi explores the mansions, he uses his Poltergust 5000 (which looks like a jetpack but operates like a vacuum) to capture hostile ghosts who are inerfering with his mission and trying to escape to wreak havoc on the rest of the world.  Luigi is also equipped with a Darklight Device which allows him to uncover invisible objects and extract objects from paintings.  There are 5 haunted mansions Luigi has to explore and he recovers a piece of the Dark Moon after defeating each mansion’s boss.  Luckily, there are golden bones hidden throughout each level which really come in handy if Luigi loses all of his health.  It allows him to continue playing from the point he’s at instead of starting the mission over at the beginning.  There’s also a map on the bottom screen which shows the player which rooms they need to go into and which doors are unlocked.

Ghosts do tend to pop out of anywhere and everywhere so it’s fitting that Luigi is the playable character because he looks as terrified as I felt for the entire game. My favorite ghost is the Polterpup who often interferes by burying things Luigi needs or running away with them but you can tell that it’s not malicious and he just wants to play!  In order to beat ghosts, Luigi has to first power up his flashbulb to stun the ghost in question and then use his Poltergust to suck them up until they’re out of health.  There’s even a power bar that allows you to charge up and once the bar is full, you can hit A and the ghost will go out with a big zap.  Throughout the latter half of the game, you’ll rescue Toad assistants for the Professor and they’re one of the biggest nuciances of the game because while they’re not always visibly terrified, they’ll just stop moving if they’re scared and you’ll have to go back and carry them against their will in order to clear the level.

5 Most Frustrating Moments

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1) Three Sisters Ghosts – I hate these ghosts. They circle around you in a garden cemetary holding mirrors which cause your flashulb to be ineffective.  You have to wait until they get bored of looking at themselves and turn their mirror away before you can start your attack.  It’s so hard to make a dent in any of their health because as soon as your Poltergust 5000 latches on to one, another sister will come after you. I had to play this challenge multiple times before advancing.

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2) The Never Ending Staircase – Prior to challenging the boss in the Tree Topping mansion, Luigi is trapped in a seemingly never ending room of staircases and it took me a total of 50 minutes just to get to the top.  It’s not hard by any means, it’s just incredibly time consuming.  Luigi is given a never ending series of three staircases and if he chooses the wrong one, the staircase folds so the stairs are flat and he is sent back to the beginning of the room.  If he picks the correct one, he can advance on to the second set of staircases and so on.  The torches of the staircases you’ve cleared will remain lit so if you make a mistake further on, you’ll know which staircase to run through, which again, is not difficult, it just takes a really long time to re-run up every single staircase multiple times.

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3) The Clock Tower Boss – This is a really cool concept for a boss but also really frustrating! Luigi is basically standing on a clock and when the clock strikes one, one enemy comes out.  Once the first enemy is beaten, the clock hands move to two and two enemies appear.  Each little battle gets incrementally more challenging and later on, the clock hands are enflamed so if you run into them you’ll lose health.  You only have a certain timeframe to beat each plague of enemies and if you go over the alotted time, the attacks will begin again from 1:00.  You are able to use your Poltergust to manipulate time which comes in handy but you also have to be careful not to blow it in the wrong direction.

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4) The Ice Boss – Apparently I’m really bad at aiming my with my 3DS screen, (the same way that I struggle with Wii-motes, le sigh) so I had to play this level numerous times as well.  Luigi is given control over a bomb thrower which he must aim at an ice monster type thing directly below him as he’s billowing toward it.  The ice over the monsters face is covered in segments of ice and it rotates continuously.  As you shatter more pieces of ice, the target moves further away making it increasinly more difficult to predict a direct hit.  If you take too much time, the ice reforms.  If the ice reforms twice, the bomb thrower will overheat and you’ll have to start the mission over.

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5) Paranormal Chaos at the Trecherous Mansion – This battle is aptly named because it is literal all caps CHAOS.  There are multiple ghosts haunting every single room in the mansion you have to be sure to keep an eye on your map because once a room starts flashing yellow, the danger is increasing.  If the room turns to red, the mission ends and you’ll need to start over.  The level is also different every single time you play it so you’re not necessarily following any kind of pattern.  You just have to clear the highest risk areas first.  All of the ghosts in each room are super-powered so their health meters are almost off the charts.  It’s helpful if you can grab more than one ghost at a time otherwise you’ll be interrupted by one attacking you while you’re trying to handle a different one.  Once all the rooms are cleared and you’re like HOORAY I DID THIS! You go back up to the rooftop, only to find a giant portal spewing more ghosts than you’ve battled in the whole game combined.  It’s no bueno.  Good luck and God speed.

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So despite how traumatizing it has been to relive some of those experiences, I feel accomplished for beating the game.  I’ve always liked Luigi more than Mario so that’s part of the reason that it initially appealed to me.  I also suggest checking it out in October because GHOSTS!

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Kristin

Tea & Game Chat: Pokémon Shuffle

Lately I’ve been absolutely addicted to Pokémon Shuffle for iOS (and Android).  The game was first released for Nintendo 3DS but I love having the option to play the game on the train and while running quick errands when I might not necessarily feel like carrying my 3DS around.  Like most recent games, Pokémon Shuffle is free to play with the option to purchase items in game.  As challenging as it may be, I’ve done a great job of resisting the urge to splurge on hundreds of Great Balls which are easier to capture Pokémon with.  You’re given a total of 5 hearts to start with and each heart replenishes after 30 minutes (this feels like the longest time frame in the world btw).

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The game is set up in stages and you must clear each Pokémon by beating them in battle before progressing to the next stage.  After a certain number of Pokémon, you’ll reach a “boss” on a white platform and once you’ve defeated them, you can progress to the next world.  You’ll notice that the background of the game continuously changes on your journey through the stages.  I’m quite partial to the pink donut land (not surprise there, amiright?).

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Each day when you log in you’ll receive a 500 coin bonus and you’ll also receive coins by defeating Pokémon in battle.  You have the ability to use those coins before battle to purchase useful items such as a +5 move bonus, more exp. points, a mega start (starting battle with a mega evolved Pokémon), a -1 complexity, and two more options that I have yet to unlock.  There will also be certain times in the game when you’ll be rewarded with Jewels.  Jewels can be traded for coins so you can afford Great Balls or you can be like Andrew and just hoard all of your coins / balls.

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When you’re in battle with a Pokémon, the game will give you a move option which is a thing I wish I could turn off.  9 times out of 10 I do not use the option they give me because there’s usually something better on the board.  Ideally, you want to create a chain of 3+ Pokémon to attack but you also want to pay attention to the whole board because you’ll do much better if you plan out combo moves.  A combo move happens when you break a line of 3+ Pokemon causing the rest of the board to shift and other lines to break.  There are only so many you can predict but sometimes the odds will be in your favor.  For instance, the highest combo I’ve achieved thus far is a 48 combo and I’ve never been able to beat it since.

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Once you’ve beaten the Pokémon and perhaps captured it, a screen will appear with your battle stats.  It lets you know which Pokémon’s attacks were the most helpful in battle, the number of coins you earned (you earn a lower amount each time after your first reward but it’s worth it to replay against Pokémon that you weren’t able to catch the first time because your EXP will continue to advance), and the game will also give a tip that could help you in the future and I should probably be better about reading those I guess.

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Kristin